Monday, January 30, 2012

Fix It : Finished

"Fix It" is the final name for the GMC Jam.  Was thrown in at the last second.  There's a reference to it like halfway through the game and all.

GMC Topic
Host-A Download

Timelapse.  Procrastinated everywhere.  Worked on another game idea for two days before completely scrapping it; that's the pixel art bits at the beginning.  Left me with around 30 hours to make this one.  Time ended up hurting me in the end but it came out alright although it's really rushed all over the place.

GMCJAM5 : -0.5 Hours Left

Well, I finished it.  Something messed up with the submission process so I'm fixing it with one of the mods but it's done.

Didn't get much music in and there's no menu and it's pretty primitive overall but I'm glad it's done because this was probably one of the worst timed jams I've participated in in a while.

Going to do a final post with postmortem and timelapse and screenshots and a download link and all.

GMCJAM5 : 2.5 Hours Left

This is around the time I start panicking and stop updating my devblogs.  Don't expect an update until it's finished at 7 PM.

GMCJAM5 : 13 Hours Left

No screen but lots of engine progress.  Have to design 15 or so levels by tonight.  Added conveyors.

Sunday, January 29, 2012

GMCJAM5 : 21 Hours Left

Download b7

Not doing so well on time. Level design is a nightmare with how complex it's getting.

GMCJAM5 : 25.5 Hours Left

Download b6

A story possibly.

Finally able to start level design.

GMCJAM5 : 26.5 Hours Left

Dialogue system done.  NPCs done.  Lots of engine refixes.  No download link until later.

GMCJAM5 : 30 hours left

GMCJAM5 b4 Download

Controls are WASD and arrow keys.  No goal yet.  Still in the engine stage.

GMCJAM5 : Intro

Make a game in 72 hours.  Theme is Facade.

Competition Link

Temporary name is GMCJAM5 until I can think of something.

Intro

Quick devblog set up to supplement my main blog at thatsnail.blogspot.com .

This one's mainly just for pre-beta updates for game jams and that sort of thing.